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MythMath
11-06-2007, 09:40 PM
tri-tangle rules and play
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For anyone that can count to ten.
http://i133.photobucket.com/albums/q48/MythMath/TriTangle4B.jpg
The object of the game is to be the first player to move
three pieces all the way along a ten-position course.

Each player chooses a particular colored path, places their 3
pieces in the same colored EYE-SYS disc at the base of the board.

Each player will move their pieces up their respective
path toward their apex at the top of the triangle...

The game starts with the board empty.

Players take turns rolling one die.

The roll of a 6 allows for a bonus roll.
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Play proceeds widdershins.

In play, pieces may 'tap over' pieces of the same color,
but cannot land on a space that is already occupied.

Inability to complete a move 'as rolled'
will require the turn to be forfeited.

Likewise, if a 6 is rolled, but cannot
be used, no bonus roll is extended...
______________________________
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1. A roll of a 1 or a 6 allows the player to place
one piece in the first position on the baseline (Malkuth).

[The roll of a 6 allows for a bonus roll.]

On the way up, the '1' position is Yesod.

2. Gold ring position (Daath): Players may choose to count the
spot or disregard it entirely (by not counting it), as they desire.

Further, if the player chooses to land on their
gold ring position, they receive a bonus roll.

{ToL names will not be introduced in
the game and are used here for clarity}

3. More gold ring play: if a piece that is moving up the path is
overjumped by another player, the overjumped piece is sent up
along to the gold ring position located along it's same-colored path.

If that gold ring is already occupied, the overjumped piece
is then sent all the way up to the apex, hence off the board.

4. To otherwise complete the path for each piece, the player
must make an exact roll to land on their final space at the apex.
__________________________

For very young players who may lose interest,
this would end the game; the winner being the
first player to get three pieces to their Apex.

Older players to continue:
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5. When a player gets all three pieces to the apex,
they then begin their return path back to the base position.

A roll of 1 or 6 is required to re-enter
a piece back onto the board at the apex.

While moving down, the 'one' spot is Kether.

In addition, if a piece that is moving back down the
path is overjumped by another player, the overjumped
piece is now moved back to their gold ring (Daath).

If their gold spot is already occupied, then they are completely repelled
back to the apex (off the board to begin their descent again).

The winner is the first player to get all three of their
colored pieces back to their respective baseline positions.

_________________
_______________


While the game was designed for 3 players, we found that two
players could also have a satisfying experience, especially if they
employed 4 pieces each, instead of the customary 3 pieces...

This tri-tangle game was intended to allow young
players to engage with older kids and/or adults...

A balance of not-too-challenging
along with not-too-boring... :laugh:

MythMath
11-06-2007, 09:56 PM
straightaway (rules and play)

The game is for 3 players; red, blue and yellow...

Each player has 3 glass pieces of their respective color...

Moves are determined by the roll of a standard die
and the pieces move along the lines defining the
colored stars, counting and resting on the intersections...

The 72-cell center glyph is not part of the play, but merely decorates
the 'holding tank' (where any captured pieces are sent back to)...

The play is similar to parcheesi, but here, the
moves consist of traveling only in a straight line,
with no deflections (until the player's next move)...
http://i133.photobucket.com/albums/q48/MythMath/straightaway.jpg
Full rules and demonstration graphics to be posted

MythMath
11-06-2007, 10:17 PM
FLOWER POWER (rules and play):

http://i133.photobucket.com/albums/q48/MythMath/FLOWERPOWER4B.jpg

2 players: RED vs GREEN...

Object: To claim as many of the 19 circles as possible...

One point per circle claimed, but offset by the number and type of
pieces acquired by opponent in the course of play (see below)...

Match play: Each game moves rather swiftly and
therefore several games can be played in a session...

Players can agree to play up to a certain point total (i.e. 100 points)...
_____________________________

Players alternate by placing a piece of their own color on any
of the 'blue trigons' (there are 6 trigons in each circle)...

Once a player has placed 4 pieces in any one of the 19 circles, then they may
claim the entire circle by first collecting any pieces that may be in the circle...

Then completing their turn by placing one of their
pieces in the center of the circle thus claimed...

Any of the opponent's pieces that may have been acquired are to be retained till the end
of each game, at which time the total number of opponent's pieces acquired will be
subtracted from their total points (based on their number of claimed circles) for that game...

Play continues until all 19 circles are claimed...

MythMath
11-06-2007, 11:03 PM
hexAbra

Based on the game Hex (http://en.wikipedia.org/wiki/Hex_%28game%29), an abstract strategy game John "Beautiful Mind" Nash
invented independently, along with Piet Hein (six years earlier).

Here the graphics have been adapted to reflect the morphing of the abrahadabra
grid(s) with an interlocking circle motif reminiscent of the Flower of Life...

http://i133.photobucket.com/albums/q48/MythMath/hexAbrawshadow.jpg

It has the simplest ruleset of almost any game:
connect your color edges with a path of tokens of your color.
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Here's a review (from boardgamegeek.com) of the rules:

Hex is a two-player game that is played on a grid of hexes. I have normally
played on an 11x11 grid, although I have also played on 9x9 and 14x14
boards. Since the spaces are hexes, the boards are always parallelograms.
The north and south sides of the board are one color and the east and west
sides of the board are another color. Each player has stones or tokens that
match one of the two colors.

On your turn, you place one stone of your color on an empty spot of the board.
The goal of the game is to bridge the two sides that are your color with a
continuous line of your stones.

Since the first move can be a powerful one, there is an additional rule, called
the swap rule or the pie rule (as in one person cuts the pie and the other picks
their slice), where the second player can take the first player’s move.

That’s it. That’s how simple the rules for Hex are.

Hex is also an abstract strategy game that can never end in stalemate.
John Nash proved that the only way to block your opponent is to win the game.

More than that, you cannot fill up the entire board without someone winning.
_____________________________

And there's even a Hexwiki: http://www.hexwiki.org/index.php?title=Main_Page

MythMath
11-06-2007, 11:14 PM
diagony - rules and play
http://i133.photobucket.com/albums/q48/MythMath/diagonyblackredcopy.jpg


For 2 players.

Each player controls 8 Pawns and a King respectively.

A standard chessboard can be substituted for the diagony board.


Object:
Capture the opponent's King.

All moves are made in diagonal directions,
and all pieces must remain on light squares (lozenges).

White moves first, and each player's first
move is limited to travelling just one space.

Players alternate turns.

After each player's first turn, the Pawns can then travel in a
diagonal direction, any desired number of unobstructed spaces.

One piece has to be moved each turn, with no passing or forfeiting.

Pawns can capture any opponent's piece by targeting and
'biangulating' the opponent's piece along the ranks & files
(the non-diagonal rows and columns of a standard chessboard)
using two Pawns at right angles to, or inline with, the target.

Figure below shows the distinct methods by which two
black Pawns could biangulate and target a white Pawn:
http://i133.photobucket.com/albums/q48/MythMath/diagonycaptues.jpg

So, Pawns move along the light-colored diagonal paths, but
capture opponents by targeting along the rows and columns.

It is possible to move one Pawn and simultaneously set up targeting
opportunities to capture two (or more) of the opponent's pieces.

Also, if a player moves into a crossfire situation, the opponent has
to move another piece (other than a piece involved in the crossfire)
before taking the targeted piece.
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The Kings can only move diagonally one square at a time, and can capture
diagonally, any opponent's piece within that range by assuming its square.


Captured pieces are removed from the board and from play.

http://i133.photobucket.com/albums/q48/MythMath/diagonyearlydraftscopy.jpg

MythMath
11-06-2007, 11:34 PM
9board: the expanded chessfield

http://i133.photobucket.com/albums/q48/MythMath/9boardwshadow.jpg

The pieces are set up as usual,
within the boundries of the 'center board'...

The Kings and Pawns must remain within the 'center board',
but all other pieces can travel anywhere among the nine...

All moves and other rules are identical to convention chess...

Being able to quickly maneuver and attack from
behind the lines makes this a bit like guerilla warfare...
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While hovering over the board, focusing on the pieces, one is
quite likely to experience some weird peripheral visual effects...

To me, it appears that the board seems to warp, as if draped over a sphere... :p

MythMath
11-06-2007, 11:49 PM
The game of change...

[Full rules to be posted]
http://i133.photobucket.com/albums/q48/MythMath/change4B.jpg


http://i133.photobucket.com/albums/q48/MythMath/changeacesandback.jpg

m1thr0s
11-07-2007, 12:56 AM
wow...bomb splosion...

thanks for all of this MM...now where did we put our marketing wizard???

I hate it when I misplace key personnel...

m1

Radiant Star
11-07-2007, 04:59 AM
Oh wow MythMath, a box of sweeties, hope some are chocolate covered :p

That is a work of art in itself without the game aspect, good enough for my wall when I get round to redecorating. :yes: