MythMath
11-06-2007, 09:40 PM
tri-tangle rules and play
___________________
For anyone that can count to ten.
http://i133.photobucket.com/albums/q48/MythMath/TriTangle4B.jpg
The object of the game is to be the first player to move
three pieces all the way along a ten-position course.
Each player chooses a particular colored path, places their 3
pieces in the same colored EYE-SYS disc at the base of the board.
Each player will move their pieces up their respective
path toward their apex at the top of the triangle...
The game starts with the board empty.
Players take turns rolling one die.
The roll of a 6 allows for a bonus roll.
____________
Play proceeds widdershins.
In play, pieces may 'tap over' pieces of the same color,
but cannot land on a space that is already occupied.
Inability to complete a move 'as rolled'
will require the turn to be forfeited.
Likewise, if a 6 is rolled, but cannot
be used, no bonus roll is extended...
______________________________
________________________
1. A roll of a 1 or a 6 allows the player to place
one piece in the first position on the baseline (Malkuth).
[The roll of a 6 allows for a bonus roll.]
On the way up, the '1' position is Yesod.
2. Gold ring position (Daath): Players may choose to count the
spot or disregard it entirely (by not counting it), as they desire.
Further, if the player chooses to land on their
gold ring position, they receive a bonus roll.
{ToL names will not be introduced in
the game and are used here for clarity}
3. More gold ring play: if a piece that is moving up the path is
overjumped by another player, the overjumped piece is sent up
along to the gold ring position located along it's same-colored path.
If that gold ring is already occupied, the overjumped piece
is then sent all the way up to the apex, hence off the board.
4. To otherwise complete the path for each piece, the player
must make an exact roll to land on their final space at the apex.
__________________________
For very young players who may lose interest,
this would end the game; the winner being the
first player to get three pieces to their Apex.
Older players to continue:
__________________________
5. When a player gets all three pieces to the apex,
they then begin their return path back to the base position.
A roll of 1 or 6 is required to re-enter
a piece back onto the board at the apex.
While moving down, the 'one' spot is Kether.
In addition, if a piece that is moving back down the
path is overjumped by another player, the overjumped
piece is now moved back to their gold ring (Daath).
If their gold spot is already occupied, then they are completely repelled
back to the apex (off the board to begin their descent again).
The winner is the first player to get all three of their
colored pieces back to their respective baseline positions.
_________________
_______________
While the game was designed for 3 players, we found that two
players could also have a satisfying experience, especially if they
employed 4 pieces each, instead of the customary 3 pieces...
This tri-tangle game was intended to allow young
players to engage with older kids and/or adults...
A balance of not-too-challenging
along with not-too-boring... :laugh:
___________________
For anyone that can count to ten.
http://i133.photobucket.com/albums/q48/MythMath/TriTangle4B.jpg
The object of the game is to be the first player to move
three pieces all the way along a ten-position course.
Each player chooses a particular colored path, places their 3
pieces in the same colored EYE-SYS disc at the base of the board.
Each player will move their pieces up their respective
path toward their apex at the top of the triangle...
The game starts with the board empty.
Players take turns rolling one die.
The roll of a 6 allows for a bonus roll.
____________
Play proceeds widdershins.
In play, pieces may 'tap over' pieces of the same color,
but cannot land on a space that is already occupied.
Inability to complete a move 'as rolled'
will require the turn to be forfeited.
Likewise, if a 6 is rolled, but cannot
be used, no bonus roll is extended...
______________________________
________________________
1. A roll of a 1 or a 6 allows the player to place
one piece in the first position on the baseline (Malkuth).
[The roll of a 6 allows for a bonus roll.]
On the way up, the '1' position is Yesod.
2. Gold ring position (Daath): Players may choose to count the
spot or disregard it entirely (by not counting it), as they desire.
Further, if the player chooses to land on their
gold ring position, they receive a bonus roll.
{ToL names will not be introduced in
the game and are used here for clarity}
3. More gold ring play: if a piece that is moving up the path is
overjumped by another player, the overjumped piece is sent up
along to the gold ring position located along it's same-colored path.
If that gold ring is already occupied, the overjumped piece
is then sent all the way up to the apex, hence off the board.
4. To otherwise complete the path for each piece, the player
must make an exact roll to land on their final space at the apex.
__________________________
For very young players who may lose interest,
this would end the game; the winner being the
first player to get three pieces to their Apex.
Older players to continue:
__________________________
5. When a player gets all three pieces to the apex,
they then begin their return path back to the base position.
A roll of 1 or 6 is required to re-enter
a piece back onto the board at the apex.
While moving down, the 'one' spot is Kether.
In addition, if a piece that is moving back down the
path is overjumped by another player, the overjumped
piece is now moved back to their gold ring (Daath).
If their gold spot is already occupied, then they are completely repelled
back to the apex (off the board to begin their descent again).
The winner is the first player to get all three of their
colored pieces back to their respective baseline positions.
_________________
_______________
While the game was designed for 3 players, we found that two
players could also have a satisfying experience, especially if they
employed 4 pieces each, instead of the customary 3 pieces...
This tri-tangle game was intended to allow young
players to engage with older kids and/or adults...
A balance of not-too-challenging
along with not-too-boring... :laugh: